
Target, and for the first time ever the depth buffer from the opposite eye is That it would be a good choice to showcase many of these new features.Īutomatically adjust the crosshair and weapon sight depth to rest on the

Give our community the ability to fix many more advanced issues in DX11 games,Īnd since this is the main game I use to demo 3D Vision in public I decided I've since been working behind the scenes adding new features to 3DMigoto to Important enough to delay releasing the fix. Other wishlist items that were not possible to fix at the time, but not Preset that was necessary to make the game playable, but there were numerous Input infrastructure to 3DMigoto to add the aiming down sights convergence For the original fix,īo3b and I had already spent a good deal of engineering effort adding a new
#Far cry 4 d day mod update#
This is a major update to showcase new 3DMigoto features. To uninstall the existing fix with the provided uninstall.bat prior to updating Soft shadows are now fixed with 3DMigoto'sĪrbitrary resource copying support so they continue to work flawlessly. The NVIDIA Hairworks simulated fur glitch at depth = 1.0 has returned, but Removed the assembly shaders due to a falling out in the community. Line in the d3dx.ini, then press F9 in game to cycle modes. Output mode to checkerboard in the nvidia control panel (don't worry -Ĭheckerboard won't be used), uncomment the 'run = CustomShader3DVision2SBS'

Fixed interior shadow mask clipping with MSAA enabled.Fixed the simulated fur glitch in HLSL (Thanks to bo3b for the work on the decompiler).Fixed the crosshair not working on the Steam version of the game.If you have issues with the new version, the original one is still available (refer to it's README.txt for installation instructions): 3Dfix-Far Cry 4-.zip Please enable javascript to view screenshots.ĭownload the updated fix: 3Dfix-Far Cry 4-.zip A fix by DarkStarSword and mike_ar69 Special thanks to Bo3b for the decompiler fixes and DHR for discovering the Max Payne 3 profile!
